Team Size : 5 [Programmers -2 | Artists – 2 | Sound Designer – 1]
Duration : 1 week
My Role : Programmer (Primary), Co-producer, Designer
Theme : Simple fun
Constraints : Time. Only 1 week to conceptualize, develop and play test the game.
Development Summary :
This round was nicknamed “The Lightning Round” for good reason. There was no room for ambitious scope. The mechanics were easy to build and tweak. The prototype version was ready within 3 days and we began play-testing in earnest. We were careful not to introduce changes to too many parameters so that it was easier to track the effects. Every aspect of the game was kept simple and any scope creep was cut down accordingly.